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Deathclaw fallout 4
Deathclaw fallout 4











deathclaw fallout 4

If the deathclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked Prone. Increase the damage dealt by each of its melee attacks by 3.When the deathclaw is reduced to 50 hit points or fewer, roll 1d6. Skills Athletics +9, Perception +5, Stealth +6įight or Flight. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the deathclaw’s Frightful Presence for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the deathclaw’s choice that is within 60 feet of the deathclaw and aware of it must succeed on a DC 16 Wisdom saving throw or become Frightened for 1 minute. Hit: 17 (2d10 + 5) piercing damage.įrightful Presence. Melee weapon attack: +8 to hit, reach 5 ft., one target. If both the deathclaw’s claw attacks hit the same target and that creature is Large or smaller, it must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16).īite. The deathclaw makes five attacks: either four with its claws and one with its bite, or four with its claws and one with its gore attack. The deathclaw regains 10 hit points at the start of any turn it begins with more than 0 hit points. Each foot cleared on the jump costs a foot of movement. When it makes a standing long jump, it can leap only twenty feet. When the deathclaw makes a long jump, it can leap up to forty feet if it moves at least 10 feet on foot immediately before the jump.

deathclaw fallout 4

If the target is Prone, the deathclaw can attempt to grapple it as a bonus action. If the deathclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked Prone. The deathclaw has advantage on Wisdom (Perception) checks. If the deathclaw has grappled a creature, it has advantage on bite attacks against that creature. The deathclaw gains resistance to bludgeoning, piercing, and slashing damage.Increase the damage dealt by each of its melee attacks by 2.The deathclaw has advantage on Strength checks and Strength saving throws.5-6: the deathclaw becomes enraged until it is defeated or it has no more living targets, with the following effects:.However, it is a territorial creature and returns after regenerating (do not count this as beating the encounter unless the return of the deathclaw will not inconvenience the party or prevent the success of their objective). 1-4: the deathclaw attempts to retreat from the combat as fast as it can travel.When the deathclaw is reduced to 40 hit points or fewer, roll 1d6. Skills Athletics +8, Perception +4, Stealth +5įight or Flight.













Deathclaw fallout 4